VR Shopping Inspiration
A project I worked on last year focused on what physical shopping experiences would look like in the coming years leveraging technologies such as AR, VR, etc. These videos highlight some experiences we can expect.
HoloLens immersive mixed reality experience
About two years ago I led a team researching deep into the field of AR and VR. Simple focus was how we could apply it into enterprise supply chains. I love seeing Microsoft and Google pushing these concepts forward leading us away from desktop computers and into headset focused interactions.
HoloLens 2 offers the most comfortable and immersive mixed reality experience available, with industry-leading solutions that deliver value in minutes-all enhanced by the reliability, security, and scalability of cloud and AI services from Microsoft. Discover more: https://www.microsoft.com/en-us/hololens/ For audio description version: https://youtu.be/NtRGESjKT6M
Collaborate from Anywhere in AR
Remote collaboration tools can’t come fast enough, and these tools will be a massive benefit for every aspect of a venture lifecycle. Spatial uses the space around you to create a shareable augmented workplace. Remote users can collaborate, search, brainstorm and share content as if they were in the same room.
LITHO is the input device for the real world
Gesture based sensors like this enable the future of how we will be interacting on a daily basis. This product focuses on leveraging AR (Augmented Reality) to show the possibilities but these types of sensors will surpass the reliance of screens. LITHO itself is a small finger-worn controller that connects to your smartphone or headset. The controller has a touch surface on the underside, an array of motion sensors and provides haptic feedback.
Immersive creativity a Vision for Future of Design
Some inspiration for designers and a reminder of how quickly the world and the way we work is evolving.
Dell, Nike, Meta and Ultrahaptics push the boundaries on immersive creativity. Today, we can deliver a more natural creative canvas so designers can focus on their vision – not the technology itself. Dell Canvas is the precursor to a future that will use VR, AR, voice control, a digital canvas and haptic technology (recreating the sense of touch) all working together to let people create in more natural ways.
Texturing of AR Characters from Colored Drawings
Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child’s coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.
BMW i3 Augmented Reality App Premiere
BMW TYPE: AUGMENTED REALITY APP, SCENOGRAPHY 2013, BMW released their electric car, the BMW i3 on the Polish market. The premiere took place in SARP Pavilion at 2 Foksal Street in Warsaw. BMW Poland commissioned Bridge to design scenography and create an AR app presenting BMW i3. Due to BMW i3’s technological innovations and ecological character, its premiere deserved an adequate scenery which would represent the two features. Therefore, the modernist pavilion of the Society of Polish Architects (SARP) was chosen as the premiere’s venue. Along the scene’s axis there were four AR boxes which served for the Augmented Reality presentation of the car. From the top those were closed in by hanging light installations looking like the city at night. Physical presentation of BMW i3 was complemented by an Augmented Reality app divided into 4 parts. The first tracker presented the car’s design and its construction in great detail. Once the visitors moved to another box, they could learn all about the way and the time it takes the battery to charge. The third AR box represented the parking assistance system. And finally, the last presentation allowed the visitors to calculate how much can be saved on a sample route.
'Parrot Carrot' is a new children's picture book by Jol & Kate Temple and Jon Foye. It is published by Allen & Unwin and is available now. 'Parrot Carrot Safari' is an app that sets the book's characters loose in the real world! Have fun on your iPhone as you try to find them all.
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