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Muhka Wall Touchscreen Wall

We were asked by the Museum of Contemporary Art Antwerp to create a digital wall in their newly renovated wing. The entire ground floor has been repurposed to expose the vast collection of artworks curated by the Museum. Our touch-wall pulls in data from the Ensembles.org archive, more then 10 years of carefully collected information about all the owned artworks. Applying a recognisable interactive element, we invite the museum visitor, young and old, to play and discover. 

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MOMU Explorer multitouch surface

These days museums have large parts of their collection locked away in huge archives. The Fashion Museum of Antwerp (MoMu) transforms this unfortunate situation into an asset by digitally showcasing the hidden treasures of their archives to the public. Providing a dynamic view into the collections of MoMu on this enormous 10 square meter multitouch surface is taken care of by a single computer, rendering 8xHD at a resolution of 7680x2160 at 60fps. All heavy image rendering and video processing is done by a node.js CMS in combination with phantom.js running on a Linux server. The whole setup supports 80 simultaneous touches.

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Interactive Media Wall

The new College Football Hall of Fame in Atlanta is a modern hybrid hall of fame and museum. The Hall’s sponsorship team partnered with Obscura Digital to create the space’s centerpiece exhibit, an interactive media wall that seamlessly blends the heritage of college football with cutting-edge technology. The “Why We Love College Football” display is a 52-foot long, multitouch interactive canvas that reacts to each visitor’s RFID lanyard to dynamically configure a personalized experience. Visitors can browse and explore an orchestrated blend of media, including tens of thousands of image, video, and sound assets that populate thirty-nine continuous screens.

 

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Umpqua Retail Experiences (San Francisco Flagship Store). Inquisitive patrons are greeted with a set of projected motion graphics for the Umpqua logotype signage (powered by a 6-projector array). The exterior also includes a system of inviting information displays (The Spark Resource Center “Multiplex”) which cycles between animating modes that include transit information, weather feed, store events schedule, Twitter hooks with corresponding tweets, and short phrases designed to create intrigue for those passing by. The store space features large, multi-touch interactive walls (The Business Inspiration Wall, and The Great Wall) which tell stories of local businesses through video, stills and written content. The Product Ecosystem is an abstract universe of business objectives that customers can explore and see the many ways that Umpqua can satisfy those goals. Patrons can also browse Umpqua’s mobile offerings and get easy access to downloading apps to their devices. Source
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Telstra is Australias biggest telecommunication company. In their headquarter in Melbourne they opened a brandnew showroom to display their role in the development of communication of the future. We designed and produced an interactive installation including the entire storyboard for the content. The room itself was tiled with seamless plasma screens from top almost to the bottom on three sides. All in all 39 plasmas were built into the room and created a multimedia surrounding. Visitors find themselves immersed in the stories, once the show has started. Within the chapters, visitors can interact with the content by simply touching the 270° seamless plasma-wall. Source

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Flow is an interactive table of 12 meters long and 1 meter wide, with a multi-touch screen. Icons flowing across the screen. Being touched allow released new data or play a trivia.The screen allows you to interact more than 30 people at a time. Source

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