A-Trak & Lex Luger deranged city
A travel to a deranged city. A city immersed in chaos, bad publicity and broken souls. Directed by Nathaniel Brown & Gustavo Torres. 2014.
Motion Control Timelapse Sisyphus
The art of motion control. More at http://www.taomc.com/sisyphus
Dreamscape Light Sculpture on architectural landscape
"Dreamscape" is an interpretation of vision and representation of 'hypercube' via explorations on architectural landscape. This lighting sculpture was inspired and manifested by the characteristic of 'hypercube' and its fourth dimension. It is an affair of finding the attraction and hidden messages within this cubical structure. Each layer of the structure creates a new dimension with different depth of field. Seeing through layers of the sculpture in different angles, it gives us a visual attraction and aesthetic experiences of light in the motion, illusion and dimension.
Motion Ui Design Principles
This blog is a quick look at some simple Ui motion design principles. There isn’t too much documented about this area of mobile ui design and I thought there would be some value in expressing my views. From what is documented already I urge anyone interested in ui motion to check out Pasquale D’Silva http://psql.me/ and Johannes Tonollo’s meaningful transitions http://www.ui-transitions.com/#home.
Also make sure you bookmark http://littlebigdetails.com and http://capptivate.co. (A special thank you to Capptivate.co who allowed me to use their captures below).
These basic principles I’ve outlined focus more on the what and why, rather than the how to of motion / animation. With the increasing emphasis on motion (largely thanks to the more paired back design of iOS 7) its important that it is implemented with the same integrity and purpose as all the other aspects of Ui design. With the exclusion of skeuomorphic design there is now a freedom for content to behave in an unrestricted manner. Gone are the awkward and sometimes absurd transitions that appeared to break all laws of their pre-defined physical environment. Now the space has opened for there to be a much richer identity and defined language or landscape to mobile Ui and motion is very much an integral part of that.
Personality.
The most obvious principle is that any motion or animation should be of the highest standard possible. Apps should look at going beyond “out of the box” motion solutions and making something bespoke and truly engaging. Within the app the motion should convey a distinct character, whilst keeping a clear consistency throughout. Behaving in an expected manner will help maintain a stable relationship with the user keeping them engaged with experience.

http://capptivate.co. https://twitter.com/CapptivateCo
Paper Makes use of a scale overshoot through out the app, giving it a clear and distinct character.

http://capptivate.co. https://twitter.com/CapptivateCo
Dots carries through a very relaxing inertia which is prevalent through all aspects of the Ui. Again making it definable against other apps.
Orientation.
Motion should help ease the user through the experience. It should establish the “physical space” of the app by the way objects come on and off the screen or into focus. It should aid the flow of actions, giving clear guidance before, during and after. It should serve as a guide, keeping the user orientated and preventing them from feeling lost, reducing the need for additional graphics explaining where they are or have been.

http://capptivate.co. https://twitter.com/CapptivateCo
Yelp shows a great example of drawing focus with a intelligent and well crafted animation.
Making keeps the user orientated when drilling down into a category with a simply elegant transition.
National Geographic keeps the user aware of where they are and have been with a good use of 3d perspective.
Context.
Motion should give context to the content on screen by detailing the physical state of those assets and the environment they reside in. Without the restrictions of skeuomorphism the ui is free to behave in any manner with out seeming contradictory to its pre defined environment. Adding a stretch or deform to an object or applying inertia to a simple list scroll can make the experience much more playful and engaging.

http://capptivate.co. https://twitter.com/CapptivateCo
Responsive.
Motion should be responsive and intuitive. It should react in a way that reassures the user, rather than surprises or confusess them. The reaction of the ui, to a users actions, should be complementary and comprehensible.

http://capptivate.co. https://twitter.com/CapptivateCo
Emotive
It should evoke a positive emotional response, whether that be comfort from a smooth scroll or excitement because of a well executed animation transition.

http://capptivate.co. https://twitter.com/CapptivateCo
Restraint.
Steer clear of distracting or even confusing the user with too much animation, Subtlety is key. It should be used to maintain or help focus. Not take it away. Also don’t over elaborate aspects such as screen transitions. This becomes increasingly frustrating to the user over time. Or if they are simply left waiting for what seems like “forever”. (there are no examples of this as its a not to do - and i’m not in the habit of kicking peoples work in the nuts)
Responsive ‘Hexi’ Wall Ripples and Wobbles Based on Nearby Motion
Based in Canada, designer Thibault Sld explores the realm where “geometry, light, mechanisms and interaction collide,” by creating interactive displays and lights that respond to exterior input. One of his most captivating ideas is Hexi, an interactive array of 60 hexagonal modules embedded with mechanical servos that use data from a nearby depth camera to physically respond to nearby motion. It would be amazing to see an entire room or hallway covered in something like this. You can learn more over on his website, or watch the video above to see it in motion. Source
- interactive
- interaction
- installation
- design
- led
- light
- art
- technology
- projectionmapping
- projectmapping
- robotics
- ui
- mobile
- projection
- interactivedesign
- lightdesign
- apple
- web
- 3d
- ux
- userinterface
- lightart
- robot
- artinstallation
- touchscreen
- application
- app
- webdesign
- touch
- motion
- responsive
- adobe
- multitouch
- future
- robots
- drone
- photoshop
- productdesign
- ledinstallation
- lightsculpture
- video
- user experience
- iphone
- creative
- interactivelight
- digitalart
- motiondesign
- ar
- 3dprinting
- responsivedesign
- augmentedreality
- drones
- kinetic
- data
- development
- kinect
- microsoft
- display
- immersive
- process
- painting
- timelapse
- dronerobotics
- 3dprojection
- ios
- vr
- virtualreality
- earth
- ai
- device
- user interface
- engineering
- laser
- lightpainting
- kineticsculpture
- lightinstallation
- touchinstallation
- animation
- programmableleds
- graffiti
- interactions
- neon
- performance
- leapmotion
- watch
- mobiledesign
- pixel
- environment
- exoskeleton
- interactiveenvironment
- sound
- lcd
- social
- leds
- lukew
- artlight
- patterns
- internet
- carui
- November 2011 128
- December 2011 65
- January 2012 25
- February 2012 27
- March 2012 33
- April 2012 31
- May 2012 16
- June 2012 32
- July 2012 20
- August 2012 37
- September 2012 24
- October 2012 34
- November 2012 31
- December 2012 6
- January 2013 21
- February 2013 11
- March 2013 10
- April 2013 35
- May 2013 45
- June 2013 10
- July 2013 49
- August 2013 33
- September 2013 40
- October 2013 57
- November 2013 31
- December 2013 28
- January 2014 86
- February 2014 49
- March 2014 24
- April 2014 40
- May 2014 6
- June 2014 9
- July 2014 1
- August 2014 34
- September 2014 30
- October 2014 45
- November 2014 21
- December 2014 6
- January 2015 5
- February 2015 17
- March 2015 18
- April 2015 14
- May 2015 1
- June 2015 10
- July 2015 4
- August 2015 1
- October 2015 11
- March 2016 4
- December 2016 18
- September 2017 6
- October 2017 13
- November 2017 5
- June 2018 8
- July 2018 2
- November 2018 7
- February 2019 8
- March 2019 6
- July 2019 1
- August 2019 1
- October 2019 1
- July 2020 5
- November 2020 9
- December 2020 1
- January 2021 1
- April 2021 1
- May 2021 9
- June 2021 3
- August 2022 3
- May 2023 2
- September 2023 1
- May 2025 6