Fear and Loathing through the eyes of a computer
Google has spent the last few years teaching computers how to see, understand, and appreciate our world. It's an important goal that the search giant hopes will allow programs to classify images just by "looking" at them, but there's one problem — to computers, our world looks like a horrible nightmare. The first images from Google's project, shown in June, reveal an organic hellscape inhabited by slug monsters and disembodied tentacles. The pictures show leaves that become two-headed birds, horses that grow dogs' heads from every inch of their skin, and humans whose bodies erupt in furry growths. To Google's computers, every surface of our world is covered in eyes.
Museum of Energy Mechanical Surface A/V Performance
This project represents the motion of energy, rebirth of the Santral Energy Museum by 3D Video Mapping Techniques. Museum of Energy The Silahtarağa Power Plant's first two engine rooms, built in 1913 and 1921 respectively, were reinforced and converted into the santralistanbul Museum of Energy, retaining as many original elements as possible. The first step in the power plant’s conversion to Museum of Energy was to halt the corrosion of the turbine generators and other machinery which had set in as a result of disuse since the plant’s decommissioning in 1983. Teams of experts moved in to clean up the machinery and apply a protective anti-corrosion sealant. Thereafter, the number one turbine generator group was restored to its original appearance of 1931. Meanwhile, the number three turbine generator group, which had been dismantled when production stopped at the plant, was preserved exactly as left. In the Museum of Energy's number one and two Engine Rooms, visitors currently have the chance to see the AEG, Brown Boveri, Siemens and Thomson Houston made turbine generator groups. These were the key components of electricity generation at the Silahtarağa Power Plant and reflect the advanced technology of the age.
The Field of Hope immersive lighting installation
“The Field of Hope” is an immersive lighting installation of 2015 Milan EXPO China Pavilion. It is designed by Tsinghua University team led by new media artist Danqing Shi. Consisted with 30,000 metal “straws”, this “field” covers the whole exhibition area and merges with the architecture. Each straw has an LED tip with a diffuser functioning as one 3-dimensional pixel. Viewing from above those pixels form a large motion images floating on top of a wheat field. “The Field of Hope” provides visitors two perspectives to experience: 1. First person perspective: a descending slop at the entrance leads visitor to gradually merge into the “field”, as visitors going down, the relative heights of the plants grow up representing the season changes. While visiting the exhibition items embedded in the field, visitors may wonder why the light straw tips blink different colors. 2. Third Person perspective: visitors then walk up through an ascending ramp to the panorama platform at the second floor. With a broad view of the field from above, the blinking pixels now can be recognized together as one entire image rendering China’s diverse landscapes and an abstract expression of different forms of farm field.
Sydney Opera House Projection-Mapped Cartoons
A global animation project by Universal Everything, collaborating with over 20 different animation studios worldwide to create a living mural on one of the world’s most iconic buildings. Embracing emerging technologies, Universal Everything’s process always starts from drawing. The hand drawn techniques seen in this film are akin to the early pioneers of animation Len Lye, Norman McLaren and Walt Disney. Using these timeless techniques mean this film could have been existed in 1920, albeit with a 21st century twist - bringing our influences of global pop culture, modernist graphics and physics simulations into a playful exploration of this iconic building.
HAKANAI de Adrien M Projection-Mapped Performance
Régulier 22$ / Ainés 20$ / Réduit 18$ Durée 50 min Hakanaï est une performance chorégraphique pour une danseuse évoluant dans un volume d'images en mouvement. Dans la langue japonaise, Hakanaï définit ce qui est impermanent, fragile, évanescent, transitoire, entre le rêve et la réalité.
Pixel - extraits Projection-Mapped Performance
"Pixel" Dance show created in 2014 Pixel is a dance show for 11 dancers in a virtual and living visual environement. A work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus. A show at the crossroads of arts and at the crossroads of Adrien M / Claire B’s and Mourad Merzouki’s universes.
SonarSound Tokyo Festival Projection-Mapped Performance
Sonar Tokyo Festival 2013 ( 2013 April 6.) Direction: MIKIKO + Daito Manabe dance: elevenplay choreography and led jockey: MIKIKO music: ametsub visual: takcom computer vision programming: Satoru Higa programming: Daito Manabe visual produced by P.I.C.S.
Right Brain Projection-Mapped Performance
elevenplay x rhizomatiks "right brain" artistic direction + choreography: MIKIKO(elevenplay) visual programming + motion graphic design: Satoru Higa artistic direction + technical direction: Daito Manabe(Rhizomatiks) computer vision programming: Yuya Hanai(Rhizomatiks) camera: Muryo Homma(Rhizomatiks) music: Ametsub support: Rhizomatiks
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- exoskeleton
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- leds
- lukew
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