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Space Invaders-Inspired Art Lights Up Toronto

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Inspired by the legendary video game Space Invaders, artist Yves Caizergues created an awesome art installation that was displayed at Nuit Blanche, a nighttime art event held in Toronto this past September. For one night, Toronto’s streets were filled with contemporary art, from smaller, intimate experiences to large-scale spectacles. Out of the more than 150 artworks, one nostalgic art installation stood out from the rest.

Called Green Invaders, it was a fun homage to classic video games. As Nuit Blanche stated, “They’re green, they’re angry, they’re happy, they’re from the 80s and the whole city is their playground. They are the Green Invaders. Inspired by the iconic Tomohiro Nishikado video game, Green Invaders immerses viewers in a light experience where low technology and high technology get mixed together, for an emotional and entertaining reconnection to the beginning of the technological era.”

Nuit Blanche is an annual all-night arts festival that was originally conceived in Paris, France in an attempt to bring contemporary art to the masses in public spaces. The idea of a nighttime festival of arts has since spread throughout the world, with events in over 120 cities. Toronto was the first North American city to fully replicate the Paris model and it’s inspired similar celebrations throughout North America, including San Francisco, New York, and Chicago.

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Metallic Lotus Flowers Come Alive with Human Motion

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Built out of metallic flowers, this Lotus Dome by Dutch design lab Studio Roosegaarde comes alive in response to human motion. The interactive artwork was designed by artist and architect Daan Roosegaarde and is located in the Sainte Marie Madeleine Church in Lille, France. As visitors approach the structure, sensors detect movement and trigger internal lights to illuminate. The hundreds of aluminum flowers, made from several thin layers of Mylar, react to the light and unfold in a welcome greeting.

The artist says the installation connects architecture, nature, and viewer together in order to “activate the beautiful but deserted Renaissance building, and make the architecture become more alive and contemporary.” The light and shadow cascading along the walls of the interior add to the experience by transforming the entire room into an interactive space.

The installation was a commission by arts organization Lille 3000 for Fantastic 2012. The festival features futuristic, modern, strange, and wonderful designs and art, located in public spaces across the city of Lille.

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A crazier prediction: iPhone Plus is real, and huge

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So far, I’m betting on an A5X-powered Retina iPad Mini by this fall. While I’m making semi-crazy predictions about future iOS products so I can look back on this in a year and probably feel like an idiot for being so wrong, here’s one more.

The recently rumored, larger-screened “iPhone Math”, or more likely “iPhone Plus”, is plausible as an additional model (not a replacement) alongside the 4” iPhone. And there’s a good chance that it would have a 4.94”, 16:9 screen.

The theory is easy to understand: perform John Gruber’s Mini-predicting mathbackwards. The iPad Mini uses iPhone 3GS-density screens at iPad resolution. What if an iPhone Plus used Retina iPad screens with iPhone 5 resolution, keeping the rest of the design sized like an iPhone 5?

Its 640 × 1136, 264 DPI screen would measure 4.94” diagonally, and it would look roughly like this next to an iPhone 5:

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(Please pardon the flaws caused by my amateur Photoshop skills.)

It looks a bit crazy, but it’s not that implausible. To see it at scale:

By keeping the pixel dimensions the same as the iPhone 5, no app changes would be necessary. While the larger screen would hinder one-handed use, two-handed use would actually be easier because the touch targets would all be larger, and UIKit’s standard metrics and controls still work well at that physical size.

Here’s how it would look in Apple’s lineup:

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Why would Apple release this?

First and foremost, there’s significant demand for larger-screened phones. As much aswe make fun of the Galaxy Note, it sells surprisingly well, especially outside of the United States. Other large Android phones sell very well almost everywhere.

The iPhone has lost a significant number of sales by buyers either wanting a larger screen or being drawn to how much better the large screens look in stores. Here’s how this theoretical iPhone Plus looks next to the large-screened competition:

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From left: iPhone 5, Galaxy S III, iPhone Plus mockup, Galaxy Note II.

Now, imagine that lineup without the iPhone Plus mockup. That’s how the shelf looks today when a buyer goes into a phone store. See the problem?

An iPhone Plus almost as big as a Galaxy Note isn’t ideal for many people, but it doesn’t need to be quite that large to accommodate a 4.94” screen. It’s clear that other manufacturers have found designs and techniques to make larger-screened phones require smaller bezels. Apple could achieve similar results and shrink the “forehead” and “chin” even further, limited primarily by the size of the Home button and the desire to keep the forehead and chin equal height.

A 4.94”-screened iPhone doesn’t sound too ridiculous these days.

Buyers wanting a small phone or better one-handed operation could still buy a 4” iPhone, and people who want a large screen would finally have an iPhone as an option.

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'Augmented Structures v2.0' by Refik Anadol and Alper Derinbogaz is a distilled urban experience project which focuses on two dissimilar regions in istanbul and displays the inner characteristics of the texture of a city-center that has undergone a recent transformation within a suburban region consisting of gated communities. Presented at Istanbul Design Biennial within the 'Musibet' exhibition curated by local architect Emre Arolat, the work is based on soundscape and data mapping of two regions reveals the invisible information about their context and suggests an alternative way to understand the existence of urbanization through new media technologies. Source

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DSNT// Water Projection. Visuals on misty water screen. Projector provided by third source. Track : Mark Rogan - Paranoia (FSG Remix) - DSNT Records. Source

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Made by Humans / Hyundai Vision Hall, South Korea / Hyundai Motor Group. Made by Humans (2012) 16k video loop, 36 channel Iosono surround sound. Hyundai Vision Hall, South Korea. Source

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